Gran Turismo 7 is going to be a frustrating experience for a lot of people. Of that, I’m convinced.
Not because there’s anything wrong with the driving or the graphics or the car roster. All that stuff is great — arguably better than it’s ever been, in fact. Tinkering returns to GT with this game. So too do license tests, championships and fictional circuits like Trial Mountain and Deep Forest that you haven’t driven in about a decade, maybe more. Those old favorites have never looked better.
For a game ostensibly about going fast, Gran Turismo 7 is entirely okay with taking its sweet old time about absolutely everything. There’s a lot of off-track mandatory activity. It’s more of a Sunday cruise than a Formula One race. But, lean into that and you’ll find a superlative driving experience. One that takes its time to fully reveal its strengths and capabilities, but delivers an unrivaled handling model, a massive roster of tracks and cars, and a ton of customization options to suit almost any player whether they want to race hot hatches, classic muscle or track-focused racers.
Sadly, the multiplayer suite often pumps the brakes on the fun. Currently, your options are to take part in scheduled Sport events, where you sign up for a session and then wait for it to start, or join multiplayer lobbies. Sport events are great fun – I particularly love Gran Turismo 7’s emphasis on being well-mannered in your driving, actively discouraging collisions – but they take too long to get into the action. After signing up for a Sport event, you sometimes must wait longer than 10 minutes before the race starts. Sure, you can drive practice and qualifying laps while you wait for the race to start, but I wish these events just began once you entered a full session. Lobbies are a great way to circumvent the waiting period while setting your own rules, but with the front pages often populated by near-empty groups, the barrier to jump into a multiplayer session sometimes wasn’t worth the hassle.
The trouble is that these Menu Books move you through select groupings of the game’s 430-plus cars very deliberately, and there are many things you can’t do until you’ve checked off a bunch of them. You have to put in roughly four hours of play time before you’re able to go to GT Auto and change wheels and bumpers; 10 hours before the Hagerty Collection dealership (yes, it’s actually branded) will open its doors to you.
The menus, too, are entirely obtuse and completely nonsensical. Nothing about this game feels easy or streamlined. It’s clear that you’re supposed to sit there, calm and serene, listening to the classical music on the soundtrack, and just be chill. It’s pretty nice once you acclimatize to its rhythm. It feels like a racing game of a bygone age. A Dad Game.
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